toy story
MOTION CAPTURE PROJECT
A team project that consisted on recreating a scene from a movie or videogame using Motion Capture.
I was involved with various tasks, like cleaning mocap data in Vicon Blade and characterization in Motion Builder.
As well as the following:
Modeling of characters
Character rigging, body and facial
Textures of characters
Animation fixes, added expressions and lip sync.
Characters
Modeling | Texturing | Rigging
facial rig
Used the morph modifier to assign the facial expressions
animation process
We captured the movement from the actors, then cleaned up that data with Vicon Blade.
I tranferred the mocap data to transition rigs in Motion Builder.
Afterwards, we moved to 3ds Max where we paired up the transition rigs to the actual rigs.
Finally we could readjust movements from the capture and add whatever movement was needed, as well as facial expressions.
behind the scenes
A video showing a bit more of the process.